Like in Scum they have those airdrops or whatever that turn up in a particular area of the map, which forces people to go and bump heads. I'm looking forward to being able to do the same in Starbase.Ĭlick to expand.Yeah I think this could be the best thing to stop the game being stale for some players, and helps people who need daily or weekly content. The closest game I have played to Starbase's current direction is probably Starmade, and in that it was fun to just fly around that universe visiting all the fallen empires of previous players. All we need is the tools to do that, and they are coming(*). Places to explore will be created by players building things. It is quite possible it might attract a variety of players the builders, explorerer and the pvpers.Īs for the treadmill, I get what you are saying, it's the drive for MMOs, but another drive in sandbox games is to create. Perhaps with more influences from games like Dyson Sphere and Factorio, but perhaps with more from Eve, Minecraft, Valheim, Ark, or Dual Universe or all of those and others in some beautifully chaotic mixture. Given that, what will eventually be released will be something else. They have a vision, one that in Lauri's own words is impossible, and accepting that is a requirement for working on the team. The truth is we don't really know what it will be yet. It's interesting to see different players describing what Starbase is, or what it should be. there is no rpg where a lvl 1 could insta-kill a lvl 237. What rpg has such a feature? none, becourse that isnt what a rpg is about. Then even the strongest ship can be oneshot. There is no such thing as "The best weapon" or "The best armor".Īny new person that get ahold of your ship can wire your reactor to just shut down once it recives a certain signal. Whole stations will be whiped off the ring, others will prosper and others will be in constant war for multiple months or even years. There is so much to make, so much to destroy and so much to rebuild in this game. We can create a satalite that sends rockets over multiple kilometers to our enemy once we know their coordinates (as long as we keep the missiles loaded and fueled). We then hate that idea since they are so god damn inacurate and slow to respond. We even need to make a god damn map since the devs dont give that to us as a convinent hud. While quite a bit has been given to the players, those are all just compoments. Dont we then still play the same game for 7 years? Why cant a sandbox mmorpg exist? Dont you see how popular mmos are? and sandboxes? the rpg element in this game is almost not there at all.ĭont we love Minecraft becourse we can basicly do anything we want? Dont we then go to the online community becourse at some point in time our own inspiration drops a bit. While i havent read most of the replies here i do have to say. and that will make people want to fight and play harder because they have so much more invested into that world that is around them. and another thing that i think plays in starbase's favor is, to see this game at its fullest, you will have to accept the fact that it is going to take many players working together to create their own world around them to play in. I think one of starbase's biggest strength is that no player has to be on a defined path to find progression and enjoyment in it. And that itself is constantly turning hamster wheel. There will be players who only drive is to become tycoons, something that drives Eve to this day and many other games. This will be tons of work with many hands contributing. Station progression, if you ever been to moon city then you will see, thats almost like chunk of new york itself sitting there. These are things combined with yolo will make a ceiling cap seem impossible, not saying its limitless but wow there is a lot to it. then we have the ship building progressions, build bigger, faster, stronger, better mechanics, better weapons. im a web designer/graphics artist, but i am not a coder and this shit to me is overwhelming. from yolo advancements and improvements will ultimately improve every other aspect of this game in tons of new ways, so thats a hill on its own to climb and probably will be the hardest. and i agree with MrRoboto, SB is already on its treadmill from day 1. people like to build and build even bigger, but a risk factor keeps them on their toes. Click to expand.don't forget, for many of us is also be trying to keep what we have built, and i think that is a very desired factor in games today, specifically anything with a sandbox/survival base, despite its craft functions.
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